Koiarch

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    • in reply to: SAPixel
    Koiarch
    Keymaster
    NO
    SAPixel 1.12

    Animation preview (Testing this feature : Disabled by default)
    Slight alteration to the UI
    Combined save system
    Better description of save systems
    Added function for Combine All Layers
    Fixed a major issues with apply color using the new loading system
    Blur fix on new layers
    Fixed export issue that came with blur fix
    Improved the tolerance sprite export
    Updated layers:

    Toggle colors on layers
    Can delete layers
    Better slider controls
    I am working on a better system for layers

    • in reply to: SAPixel
    Koiarch
    Keymaster
    NO
    SAPixel 1.11

    Quantization – New method for loading images
    Made it possible to use non-pixel art (Not recommended though)
    By default it will add the 48 most common color to the palette
    Easier to change between full and no tolerance
    Added ability to hide/show custom layers
    Settings:

    Pixel Per Unit
    Color Limits
    Reset settings to default

    • in reply to: SAPixel
    Koiarch
    Keymaster
    NO
    SAPixel 1.1

    Added alpha to custom layers
    Settings:

    Drag speed
    Zoom speed
    Camera X
    Camera Y
    Minimum Zoom Resolution X
    Minimum Zoom Resolution Y
    Maximum Zoom Resolution X
    Maximum Zoom Resolution Y
    Background RGB sliders
    Background default colors

    • in reply to: SAPixel
    Koiarch
    Keymaster
    NO
    SAPixel 1.0 – launch

      Added ability to load sprites
      Color palette gathered from loaded sprites
      Ability to select or deselect palettes
      Tolerance [0-100] based on color
      Can add custom layer using color palette and tolerance
      Recolor : RGB sliders to customize custom layers
      Save sprite : save one sprite with selected palette (single)
      Save selected : save one sprite per selected palette (multiple)
      Save all : save all separated color palettes (multiple)
      Save all layers : save all custom layers (multiple)
      Combine save : combine all custom layers into one file (single)
    Koiarch
    Keymaster
    NO
    Conclusion:
    My focus this month was mainly to finish the camera system.
    There is a high chance this project won’t be finished, it’s mostly for fun.
    My ultimate goal would be to create a fun game experience through twitch.
    Koiarch
    Keymaster
    NO
    Art:
    The art used in the game is created by: Krishna Palacio
    Koiarch
    Keymaster
    NO
    Animations:
    I did a lot of work on the animations.

    In version 1 – I manually input all the sprites – using ScriptableObjects.

    Wasn’t very efficient.
    In version 2 – I used the sprite sheet to extract the sprites I wanted.

    I was having some performance issues when spawning in 10000 test players.
    In version 3 – I decided to use “Shared Animations” – would pre-load the sprites and the players would get the sprite from one game object.

    Koiarch
    Keymaster
    NO
    Other:
    ● Added a player queue system
    ● Player game object pooling
    ● Added a server tick system with priority to execute code
    ● Execution changes based on game FPS to avoid overloading the system
    ● Added a server data script to track all the objects in the game world
    Koiarch
    Keymaster
    NO
    Discord webhooks:
    Koiarch
    Keymaster
    NO
    Time and Weather:

    ● Added a world time and date system
    ● Created my own game time
    ● Added a day and night cycle
    ● Check season to apply the fitting filters
    ● Check holidays to apply the fitting filters
    ● Temperature
    ● Weather system to apply dynamic weather effects

    Koiarch
    Keymaster
    NO
    Camera System:
    The default game view is split into 4:
    Mini Map [Top-Left] // Hero Camera [Top-Right]
    Player Camera [Bottom-Left] // Event Camera [Bottom-Right]

    The fullscreen view is:
    Boss Fight Camera and Player Camera

    Ended up adding a mini boss camera over the event camera as well.

    ● Mini Map – Shows a simple overview of player and enemy position
    ● Hero Camera – Focused on the Hero
    ● Player Camera – Split system to show between 1-25 or 1-56 cameras.
    ● Event Camera – Going to be used to showcase events (like start of boss fights)

    Koiarch
    Keymaster
    NO
    Gudru – kappla fisher.
    Koiarch
    Keymaster
    NO
    Eir – kappla explorer.
    Koiarch
    Keymaster
    NO
    Baggi – kappla constructor.
    Koiarch
    Keymaster
    NO
    Sarek – the loyal companion of Samio.
    Black fur with brown details.
    Type of dog: Lapphund
Viewing 15 replies - 1 through 15 (of 15 total)