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SAPixel 1.12
Animation preview (Testing this feature : Disabled by default)
Slight alteration to the UI
Combined save system
Better description of save systems
Added function for Combine All Layers
Fixed a major issues with apply color using the new loading system
Blur fix on new layers
Fixed export issue that came with blur fix
Improved the tolerance sprite export
Updated layers:Toggle colors on layers
Can delete layers
Better slider controls
I am working on a better system for layersSAPixel 1.11Quantization – New method for loading images
Made it possible to use non-pixel art (Not recommended though)
By default it will add the 48 most common color to the palette
Easier to change between full and no tolerance
Added ability to hide/show custom layers
Settings:Pixel Per Unit
Color Limits
Reset settings to defaultSAPixel 1.1Added alpha to custom layers
Settings:Drag speed
Zoom speed
Camera X
Camera Y
Minimum Zoom Resolution X
Minimum Zoom Resolution Y
Maximum Zoom Resolution X
Maximum Zoom Resolution Y
Background RGB sliders
Background default colorsSAPixel 1.0 – launch-
Added ability to load sprites
Color palette gathered from loaded sprites
Ability to select or deselect palettes
Tolerance [0-100] based on color
Can add custom layer using color palette and tolerance
Recolor : RGB sliders to customize custom layers
Save sprite : save one sprite with selected palette (single)
Save selected : save one sprite per selected palette (multiple)
Save all : save all separated color palettes (multiple)
Save all layers : save all custom layers (multiple)
Combine save : combine all custom layers into one file (single)- September 28, 2024 at 22:01
- in reply to: Tower of Elements – Devblog – September 2024
Conclusion:
My focus this month was mainly to finish the camera system.
There is a high chance this project won’t be finished, it’s mostly for fun.
My ultimate goal would be to create a fun game experience through twitch.- September 28, 2024 at 21:48
- in reply to: Tower of Elements – Devblog – September 2024
Art:
The art used in the game is created by: Krishna Palacio- September 28, 2024 at 21:37
- in reply to: Tower of Elements – Devblog – September 2024
Animations:
I did a lot of work on the animations.In version 1 – I manually input all the sprites – using ScriptableObjects.
Wasn’t very efficient.
In version 2 – I used the sprite sheet to extract the sprites I wanted.
I was having some performance issues when spawning in 10000 test players.
In version 3 – I decided to use “Shared Animations” – would pre-load the sprites and the players would get the sprite from one game object.
- September 28, 2024 at 21:34
- in reply to: Tower of Elements – Devblog – September 2024
Other:
● Added a player queue system
● Player game object pooling
● Added a server tick system with priority to execute code
● Execution changes based on game FPS to avoid overloading the system
● Added a server data script to track all the objects in the game world- September 28, 2024 at 21:32
- in reply to: Tower of Elements – Devblog – September 2024
Discord webhooks:
- September 28, 2024 at 21:31
- in reply to: Tower of Elements – Devblog – September 2024
Time and Weather:● Added a world time and date system
● Created my own game time
● Added a day and night cycle
● Check season to apply the fitting filters
● Check holidays to apply the fitting filters
● Temperature
● Weather system to apply dynamic weather effects- September 28, 2024 at 21:26
- in reply to: Tower of Elements – Devblog – September 2024
Camera System:
The default game view is split into 4:
Mini Map [Top-Left] // Hero Camera [Top-Right]
Player Camera [Bottom-Left] // Event Camera [Bottom-Right]The fullscreen view is:
Boss Fight Camera and Player CameraEnded up adding a mini boss camera over the event camera as well.
● Mini Map – Shows a simple overview of player and enemy position
● Hero Camera – Focused on the Hero
● Player Camera – Split system to show between 1-25 or 1-56 cameras.
● Event Camera – Going to be used to showcase events (like start of boss fights)- September 28, 2024 at 16:23
- in reply to: Characters in progress
Gudru – kappla fisher.
- September 28, 2024 at 16:22
- in reply to: Characters in progress
Eir – kappla explorer.
- September 28, 2024 at 16:21
- in reply to: Characters in progress
Baggi – kappla constructor.
- September 28, 2024 at 16:20
- in reply to: Characters in progress
Sarek – the loyal companion of Samio.
Black fur with brown details.
Type of dog: Lapphund